import { DurableObject } from "cloudflare:workers";
WEBSOCKET_SERVER: DurableObjectNamespace<WebSocketServer>;
async fetch(request, env, ctx): Promise<Response> {
if (request.url.endsWith("/websocket")) {
// Expect to receive a WebSocket Upgrade request.
// If there is one, accept the request and return a WebSocket Response.
const upgradeHeader = request.headers.get('Upgrade');
if (!upgradeHeader || upgradeHeader !== 'websocket') {
return new Response('Durable Object expected Upgrade: websocket', { status: 426 });
// This example will refer to the same Durable Object,
// since the name "foo" is hardcoded.
let id = env.WEBSOCKET_SERVER.idFromName("foo");
let stub = env.WEBSOCKET_SERVER.get(id);
return stub.fetch(request);
return new Response(null, {
statusText: 'Bad Request',
'Content-Type': 'text/plain',
} satisfies ExportedHandler<Env>;
export class WebSocketServer extends DurableObject {
currentlyConnectedWebSockets: number;
constructor(ctx: DurableObjectState, env: Env) {
// This is reset whenever the constructor runs because
// regular WebSockets do not survive Durable Object resets.
// WebSockets accepted via the Hibernation API can survive
// a certain type of eviction, but we will not cover that here.
this.currentlyConnectedWebSockets = 0;
async fetch(request: Request): Promise<Response> {
// Creates two ends of a WebSocket connection.
const webSocketPair = new WebSocketPair();
const [client, server] = Object.values(webSocketPair);
// Calling `accept()` tells the runtime that this WebSocket is to begin terminating
// request within the Durable Object. It has the effect of "accepting" the connection,
// and allowing the WebSocket to send and receive messages.
this.currentlyConnectedWebSockets += 1;
// Upon receiving a message from the client, the server replies with the same message,
// and the total number of connections with the "[Durable Object]: " prefix
server.addEventListener('message', (event: MessageEvent) => {
server.send(`[Durable Object] currentlyConnectedWebSockets: ${this.currentlyConnectedWebSockets}`);
// If the client closes the connection, the runtime will close the connection too.
server.addEventListener('close', (cls: CloseEvent) => {
this.currentlyConnectedWebSockets -= 1;
server.close(cls.code, "Durable Object is closing WebSocket");
return new Response(null, {